Version / Update: v1.0.0
- Download / Script Link
- local Lighting = game:GetService("Lighting")
local function applyLight()
Lighting.Brightness = 1.4
Lighting.ClockTime = 13
Lighting.FogEnd = 1e9
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(160,160,160)
Lighting.Ambient = Color3.fromRGB(150,150,150)
Lighting.ExposureCompensation = -0.1
end
applyLight()
Lighting.Changed:Connect(function()
applyLight()
end)[ View More ]
fb optimized (Instead of looping, it reapplies every time the map tries to change the brightness, And this can be VERY helpful for low-end devices) open source cuz im too lazy to put it in a loadstring
- Works on mobile
- Yes