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TRUESIGHT FLAWLESS Universal AIMLOCK and ESP March 2026 Updated

Version / Update: v1.0.0
Download / Script Link
--// SCRIPT BELOW
--// This is a universal aimlock and esp script built into a beautiful GUI.
--// The aimlock is kinda always enabled dw about it
--// Fudging flawless you can use it in most games, built in blocks for you to edit if needed.
--// I built it to work on sniper duels but it works on most games.

--// Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")

local localPlayer = Players.LocalPlayer
local camera = Workspace.CurrentCamera

--// GUI State
local guiVisible = true
local espEnabled = false
local aimlockEnabled = false
local aimlockHeld = false
local activeHighlights = {}

--// FOV Circle
local fovCircle = Drawing.new("Circle")
fovCircle.Position = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
fovCircle.Radius = 150
fovCircle.Color = Color3.fromRGB(255, 0, 0)
fovCircle.Thickness = 2
fovCircle.Transparency = 0.5
fovCircle.Visible = false

--// GUI Setup
local gui = Instance.new("ScreenGui", localPlayer:WaitForChild("PlayerGui"))
gui.Name = "TruesightGUI"
gui.ResetOnSpawn = false

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 260, 0, 160)
frame.Position = UDim2.new(0, 20, 0.5, -80)
frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true

local uiCorner = Instance.new("UICorner", frame)
uiCorner.CornerRadius = UDim.new(0, 10)

local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "🎯 Truesight Control Panel"
title.Font = Enum.Font.GothamBold
title.TextSize = 18
title.TextColor3 = Color3.fromRGB(255, 0, 255)

--// Toggle Creator
local function createToggle(name, position, default, callback)
local toggle = Instance.new("TextButton", frame)
toggle.Size = UDim2.new(0.9, 0, 0, 30)
toggle.Position = position
toggle.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
toggle.TextColor3 = Color3.new(1, 1, 1)
toggle.Font = Enum.Font.Gotham
toggle.TextSize = 14
toggle.TextXAlignment = Enum.TextXAlignment.Left
toggle.Text = " " .. name .. ": " .. (default and "ON" or "OFF")

local corner = Instance.new("UICorner", toggle)
corner.CornerRadius = UDim.new(0, 6)

toggle.MouseButton1Click:Connect(function()
default = not default
toggle.Text = " " .. name .. ": " .. (default and "ON" or "OFF")
callback(default)
end)
end

--// ESP Logic (from your ESP.txt)
local function createHighlight(character)
if character:FindFirstChild("UniversalHighlight") then return end
local highlight = Instance.new("Highlight")
highlight.Name = "UniversalHighlight"
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.OutlineColor = Color3.new(1, 1, 1)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Adornee = character
highlight.Parent = character
table.insert(activeHighlights, highlight)
end

local function removeAllHighlights()
for _, highlight in ipairs(activeHighlights) do
if highlight and highlight.Parent then
highlight:Destroy()
end
end
activeHighlights = {}
end

local function applyHighlight(player)
if player == localPlayer then return end
player.CharacterAdded:Connect(function(character)
if espEnabled then createHighlight(character) end
end)
if player.Character then createHighlight(player.Character) end
end

for _, player in pairs(Players:GetPlayers()) do applyHighlight(player) end
Players.PlayerAdded:Connect(applyHighlight)

--// Aimlock Logic (from your AIMLOCK SCRIPT.txt)
--// Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")

--// Local Player and Camera
local localPlayer = Players.LocalPlayer
local camera = Workspace.CurrentCamera

--// Settings
local FOV_RADIUS = 150
local AIMLOCK_KEY = Enum.UserInputType.MouseButton2
local IGNORE_LIST = {localPlayer.Character, camera}

--// FOV Circle
local fovCircle = Drawing.new("Circle")
fovCircle.Position = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2)
fovCircle.Radius = FOV_RADIUS
fovCircle.Color = Color3.fromRGB(255, 0, 0)
fovCircle.Thickness = 2
fovCircle.Transparency = 0.5
fovCircle.Visible = true

--// Aimlock State
local aimlockHeld = false

--// Helper: Team Check
local function isEnemy(player)
if localPlayer.Team == nil or player.Team == nil then return true end
return player.Team ~= localPlayer.Team
end

--// Helper: Wall Check
local function hasLineOfSight(targetPart)
local origin = camera.CFrame.Position
local direction = (targetPart.Position - origin).Unit * (targetPart.Position - origin).Magnitude
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = IGNORE_LIST
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local result = Workspace:Raycast(origin, direction, raycastParams)
return not result or result.Instance:IsDescendantOf(targetPart.Parent)
end

--// Helper: Get Closest Valid Player in FOV
local function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = FOV_RADIUS

for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character and player.Character:FindFirstChild("Head") and isEnemy(player) then
local head = player.Character.Head
local screenPos, onScreen = camera:WorldToViewportPoint(head.Position)
if onScreen then
local distance = (Vector2.new(screenPos.X, screenPos.Y) - fovCircle.Position).Magnitude
if distance < shortestDistance and hasLineOfSight(head) then
shortestDistance = distance
closestPlayer = player
end
end
end
end

return closestPlayer
end

--// Input Handling
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if input.UserInputType == AIMLOCK_KEY then
aimlockHeld = true
end
end)

UserInputService.InputEnded:Connect(function(input, gameProcessed)
if input.UserInputType == AIMLOCK_KEY then
aimlockHeld = false
end
end)

--// Main Loop (Pure Lock-On)
RunService.RenderStepped:Connect(function()
if aimlockHeld then
local targetPlayer = getClosestPlayer()
if targetPlayer and targetPlayer.Character then
local head = targetPlayer.Character:FindFirstChild("Head")
if head then
camera.CFrame = CFrame.new(camera.CFrame.Position, head.Position)
end
end
end
end)

--// GUI Toggles
createToggle("enable truesight", UDim2.new(0.05, 0, 0.35, 0), espEnabled, function(state)
espEnabled = state
if espEnabled then
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character then
createHighlight(player.Character)
end
end
else
removeAllHighlights()
end
end)

createToggle("enable aimery fuckery", UDim2.new(0.05, 0, 0.6, 0), aimlockEnabled, function(state)
aimlockEnabled = state
fovCircle.Visible = guiVisible and aimlockEnabled
end)
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⚡ SPONSORED BY Heapleak.com – #1 Roblox Script Community

Universal – TRUESIGHT FLAWLESS | March 2026

Experience the ultimate power with TRUESIGHT FLAWLESS, the most advanced Universal AIMLOCK and ESP script available.

KEY FEATURES

TRUESIGHT FLAWLESS – Universal script with advanced features
AIMLOCK – automatically locks onto targets
ESP – provides enhanced situational awareness
Universal Compatibility – works on any Roblox game

COMPATIBILITY

💻 PC
Windows 10 / 11
✔ Supported
📱 Android
Delta / Arceus X
✔ Supported
🎮 iOS
Delta / Pallene
✔ Supported

HOW TO USE

1. Download and open your executor (Solara, Wave, Celery, etc.)
2. Attach to Roblox and open any Roblox game
3. Paste the script below and press Execute

SAFE USAGE NOTE

This script is currently UNDETECTED as of March 2026.
Always test on an alt account first. Do not use on your main account.


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Q: Is this Universal script undetected?
A: Yes, as of March 2026.
Q: Does this script require a key?
A: No information available.
Q: Does this script work on mobile?
A: Yes, it supports Android and iOS.

Roblox Script Community, Universal Roblox Scripts
 
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