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REEL A BRAINROT UPDATED, AUTO FISH/REEL, COLLECT, UPGRADE

Version / Update: v1.0.0
Download / Script Link
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
Name = "RAB",
LoadingTitle = "by JIHEON...",
})

local Tab = Window:CreateTab("Automation", 4483362458)

-- Variables
local autoCollect = false
local autoFish = false
local autoUpgrade = false
local autoEquipBest = false
local autoMassSell = false
local targetUpgrade = "power1"

-- Timing Variables
local equipInterval = 10
local sellInterval = 30

-- Rarity Selection Toggles (Table to store states)
local sellSettings = {
Uncommon = true,
Rare = true,
Epic = true,
Legendary = true,
Mythic = true,
Divine = true,
Secret = false, -- Default off for safety
Godly = false -- Default off for safety
}

-- 1. COLLECTOR
Tab:CreateSection("Collector")
Tab:CreateToggle({
Name = "💰 Auto-Collect Plots (1-30)",
CurrentValue = false,
Callback = function(Value)
autoCollect = Value
task.spawn(function()
while autoCollect do
for i = 1, 30 do
if not autoCollect then break end
game:GetService("ReplicatedStorage"):WaitForChild("RemoteHandler"):WaitForChild("Collect"):FireServer("Plot" .. i)
task.wait(0.05)
end
task.wait(0.5)
end
end)
end,
})

-- 2. FISHING
Tab:CreateSection("Fishing")
Tab:CreateToggle({
Name = "🎣 Auto-Fish/Reel",
CurrentValue = false,
Callback = function(Value)
autoFish = Value
task.spawn(function()
while autoFish do
game:GetService("ReplicatedStorage"):WaitForChild("RemoteHandler"):WaitForChild("Fishing"):FireServer("Caught", 2)
task.wait(0.3)
end
end)
end,
})

-- 3. MANAGEMENT
Tab:CreateSection("Equip Management")

Tab:CreateDropdown({
Name = "Equip Interval",
Options = {"1", "5", "10", "30"},
CurrentOption = {"10"},
Callback = function(Option) equipInterval = tonumber(Option[1]) end,
})

Tab:CreateToggle({
Name = "🛡️ Auto Equip Best",
CurrentValue = false,
Callback = function(Value)
autoEquipBest = Value
task.spawn(function()
while autoEquipBest do
game:GetService("ReplicatedStorage"):WaitForChild("RemoteHandler"):WaitForChild("Plot"):FireServer("EquipBest", "String", "String")
task.wait(equipInterval)
end
end)
end,
})

Tab:CreateSection("Sell Settings (Choose Rarities)")

-- Individual Rarity Toggles
local rarities = {"Uncommon", "Rare", "Epic", "Legendary", "Mythic", "Divine", "Secret", "Godly"}
for _, name in pairs(rarities) do
Tab:CreateToggle({
Name = "Sell " .. name,
CurrentValue = sellSettings[name],
Callback = function(Value) sellSettings[name] = Value end,
})
end

Tab:CreateSection("Mass Sell Execution")

Tab:CreateDropdown({
Name = "Sell Interval",
Options = {"1", "5", "10", "30", "60"},
CurrentOption = {"30"},
Callback = function(Option) sellInterval = tonumber(Option[1]) end,
})

Tab:CreateToggle({
Name = "💵 Master Auto-Sell Toggle",
CurrentValue = false,
Callback = function(Value)
autoMassSell = Value
task.spawn(function()
while autoMassSell do
-- Fires the server with the current state of all rarity toggles
game:GetService("ReplicatedStorage"):WaitForChild("RemoteHandler"):WaitForChild("SellMultiple"):FireServer(sellSettings)

Rayfield:Notify({
Title = "Management",
Content = "Sold selected items!",
Duration = 2
})
task.wait(sellInterval)
end
end)
end,
})

-- 4. TARGETED UPGRADES
Tab:CreateSection("Targeted Upgrades")

Tab:CreateDropdown({
Name = "Select Upgrade Tier",
Options = {"power1", "power5", "power10"},
CurrentOption = {"power1"},
Callback = function(Option) targetUpgrade = Option[1] end,
})

Tab:CreateToggle({
Name = "🚀 Auto-Upgrade Selected",
CurrentValue = false,
Callback = function(Value)
autoUpgrade = Value
task.spawn(function()
while autoUpgrade do
game:GetService("ReplicatedStorage"):WaitForChild("RemoteHandler"):WaitForChild("Upgrade"):FireServer(targetUpgrade)
task.wait(0.1)
end
end)
end,
})
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7be5e202-eed5-4e2c-a7c2-c2d8130b517e.webp


Updated ADDED"AUTO SELL" AND "AUTO EQUIPBEST"OPEN SOURCEAUTO FISH/REELAUTO COLLECT ALL PLOTS 1-30AUTO UPGRADE POWER 1,5,10Reel A Brainrot
 
Works on mobile
  1. Yes
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