
Smart Target SelectionSelects the target closest to the camera centerIt works within the FOV (Field of View) limitOff-screen or rear targets are automatically eliminatedDead targets are excluded with health check

Dual Mode OperationManual Lock (T)→ Just crash, manual fireAuto Aimbot (V)→ Lockout + automatic ignition

Motion Prediction (Velocity Prediction)Calculates the real-time velocity vector of the targetApplies average ~65 ms delay compensationAllows “aiming in front" on moving targets

Smooth Aim SystemAdjustable between Snap (sudden) and Smooth (soft)Natural camera interpolation based on frame time (dt)The human-like camera produces movement

Safe Fire LogicAutomatic fire only if the target is close enough to the screen centerControlled click December with Fire DelayCenter tolerance preventing accidental firing (±15px)

ESP SYSTEM (Visual Awareness Layer)

Box ESP2D box that dynamically scales around the playerGlow + main line combinationAccurate proportioning according to distance

Name TagShows the player's DisplayName informationOn the top of the box, automatic alignment

Distance ESPThe distance Decoupled between the camera and the target in metersReadable text positioned at the bottom

Health Bar (Can Indicator)Real-time HP trackingColor transition from green to redProportional bar height

Tracer Lines (Optional)Line from the bottom center of the screen to the targetProvides ease of visual tracking

Team Color SystemFriend/enemy color separationTeam-based filtering support

Head Dot IndicatorSpot on the head boneThe locked target is red, the others are orangeThe aimbot status is visually understandable

GUI & UX (Premium Interface)

Modern DesignGlassmorphism / neon accent themeMulti-layered shadow and interior glow effectsSoft corners, professional spacing

Animation InfrastructureTweenService-based transitionsHover, click, toggle and pulse animationsFPS-friendly short-term easings

Tabbed StructureESP/Aimbot/Settings separate pagesSliding active tab indicatorOne-click visibility management

Status Bar (Bottom Panel)Aimbot status is shown live:ReadyLockedAuto Aimbot is activeSituation awareness with pulse animationLive player counter

LANGUAGE & ACCESSIBILITY

Dual Language SystemTurkish / EnglishAll UI components are updated instantlyToggle, slider, info boxes included

ShortcutsINSERT → Hide menu/showT/V → Aimbot control keysGlobal listening, independent of settings

ARCHITECTURAL & TECHNICAL QUALITYModular structure (ESP/Aimbot/UI separate)Central Config (Cfg table)RenderStepped & Heartbeat separationLow latency drawing with Drawing APICache structure that limits unnecessary instance production

General Assessment (Professional Point of View)HONOR HUB v6.0,It's not just a "simple script”Containing UI+ math + real-time rendering logicTechnically, it is a high-level client-side systemThe strongest aspects of the code:Smart targetingUI/UX qualityLanguage and setting flexibilityVisual feedback systemSUPPORTED EXECUTORS (PC) Mobile Not SupportedXenoVelocitySoloraWaveSeliwareRonixVoltPotassiumVolcano... AND MUCH MORE EXECUTORS!