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kill aura buggy

Version / Update: v1.0.0
Download / Script Link
local npcsFolder = workspace:WaitForChild("NPCs")
local remote = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("BodyAttack")

local function attack(npcName)
task.spawn(function()
while true do
local npc = npcsFolder:FindFirstChild(npcName)
if npc then
local head = npc:FindFirstChild("Head")
if head then
local args = {head, "Punch"}
remote:FireServer(unpack(args))
end
end
task.wait()
end
end)
end

attack("NPC_Passive")
attack("NPC_Ranged")
attack("NPC_Melee")

while true do
task.wait()
end
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69d7a48c-757e-4473-b47b-eec2bc5ea00b.webp


kill aura for CSG Slicing Engine [works perfectly in sandbox levels, buggy in fight levels]
 
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