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KEYLESS- Freeze all players, EZ KILL ALL- FPV DRONE (WAR)

Version / Update: v1.0.0
Download / Script Link
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ScatterFreezeGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui

local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 200, 0, 50)
button.Position = UDim2.new(0.5, -100, 0, 50)
button.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
button.Text = "SCATTER [T]: READY"
button.TextColor3 = Color3.new(1, 1, 1)
button.Font = Enum.Font.GothamBold
button.TextSize = 16
button.Parent = screenGui


local isToggled = false
local playerPositions = {}

local function toggleFreeze()
isToggled = not isToggled

if isToggled then
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
button.Text = "SCATTER [T]: LOCKED"
button.BackgroundColor3 = Color3.fromRGB(0, 120, 215)

-- Capture the base point in front of you
local baseCFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 1.5, -12)
playerPositions = {} -- Reset the map

local count = 0
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and not player:IsFriendsWith(LocalPlayer.UserId) then
-- Calculate a simple grid (3 players per row)
local row = math.floor(count / 3)
local col = count % 3
local offset = Vector3.new(col * 5 - 5, 0, row * -5) -- 5 studs apart

playerPositions[player.UserId] = baseCFrame * CFrame.new(offset)
count = count + 1
end
end
else
isToggled = false
end
else
button.Text = "SCATTER [T]: READY"
button.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
playerPositions = {}


for _, player in ipairs(Players:GetPlayers()) do
if player.Character then
for _, part in ipairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then part.Anchored = false end
end
end
end
end
end

button.MouseButton1Click:Connect(toggleFreeze)
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.T then toggleFreeze() end
end)

RunService.Heartbeat:Connect(function()
if not isToggled then return end

for userId, targetCFrame in pairs(playerPositions) do
local player = Players:GetPlayerByUserId(userId)
if player and player.Character then
local root = player.Character:FindFirstChild("HumanoidRootPart")
if root then
root.CFrame = targetCFrame

-- Freeze and kill momentum
for _, part in ipairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = true
part.AssemblyLinearVelocity = Vector3.zero
part.AssemblyAngularVelocity = Vector3.zero
end
end
end
end
end
end)
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Toggle freeze all players in front of you in a grid so you can kill them all.POSSIBLY WORKS ON MORE GAMES.UPDATE:Works on Tetragon Fortress 2 (11867064975), there is a votekick tho.Works on Criminal Vs Swat.Works on One Tap (9294074907)
 
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