What's new
Heapleak - Scripthub

Get the most out of HeapLeak by creating a free account! Once signed in, you’ll gain full access to restricted content, be able to share your own scripts, and participate in our member-only discussions.

Happy send gui

Version / Update: v1.0.0
Download / Script Link
-- 创建主悬浮球GUI
local player = game:GetService("Players").LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RunService = game:GetService("RunService")

-- 创建屏幕GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "happyGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui

-- 主悬浮球
local dragBall = Instance.new("TextButton")
dragBall.Name = "DragBall"
dragBall.Size = UDim2.new(0, 60, 0, 60)
dragBall.Position = UDim2.new(0, 10, 0, 10)
dragBall.BackgroundColor3 = Color3.new(0, 0, 0)
dragBall.BorderColor3 = Color3.new(1, 0.5, 0)
dragBall.BorderSizePixel = 2
dragBall.Active = true
dragBall.Draggable = true
dragBall.Text = "传送"
dragBall.TextColor3 = Color3.new(1, 1, 1)
dragBall.ZIndex = 10
dragBall.Parent = screenGui

-- 主窗口
local mainWindow = Instance.new("Frame")
mainWindow.Name = "MainWindow"
mainWindow.Size = UDim2.new(0, 300, 0, 400)
mainWindow.BackgroundColor3 = Color3.new(0, 0, 0)
mainWindow.BorderColor3 = Color3.new(1, 0.5, 0)
mainWindow.BorderSizePixel = 2
mainWindow.Visible = false
mainWindow.ZIndex = 20
mainWindow.Parent = screenGui

-- 窗口标题
local title = Instance.new("TextLabel")
title.Name = "Title"
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "玩家坐标: (0, 0, 0)"
title.TextColor3 = Color3.new(1, 1, 1)
title.Font = Enum.Font.SourceSansBold
title.ZIndex = 21
title.Parent = mainWindow

-- 坐标输入
local xInput = Instance.new("TextBox")
xInput.Name = "XInput"
xInput.Size = UDim2.new(0.3, -5, 0, 30)
xInput.Position = UDim2.new(0.05, 0, 0.1, 0)
xInput.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
xInput.BorderColor3 = Color3.new(1, 0.5, 0)
xInput.BorderSizePixel = 1
xInput.TextColor3 = Color3.new(1, 1, 1)
xInput.PlaceholderText = "X"
xInput.Text = ""
xInput.ZIndex = 22
xInput.Parent = mainWindow

local yInput = Instance.new("TextBox")
yInput.Name = "YInput"
yInput.Size = UDim2.new(0.3, -5, 0, 30)
yInput.Position = UDim2.new(0.35, 0, 0.1, 0)
yInput.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
yInput.BorderColor3 = Color3.new(1, 0.5, 0)
yInput.BorderSizePixel = 1
yInput.TextColor3 = Color3.new(1, 1, 1)
yInput.PlaceholderText = "Y"
yInput.Text = ""
yInput.ZIndex = 22
yInput.Parent = mainWindow

local zInput = Instance.new("TextBox")
zInput.Name = "ZInput"
zInput.Size = UDim2.new(0.3, -5, 0, 30)
zInput.Position = UDim2.new(0.65, 0, 0.1, 0)
zInput.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
zInput.BorderColor3 = Color3.new(1, 0.5, 0)
zInput.BorderSizePixel = 1
zInput.TextColor3 = Color3.new(1, 1, 1)
zInput.PlaceholderText = "Z"
zInput.Text = ""
zInput.ZIndex = 22
zInput.Parent = mainWindow

-- 功能按钮
local copyCoordsBtn = Instance.new("TextButton")
copyCoordsBtn.Name = "CopyCoordsButton"
copyCoordsBtn.Size = UDim2.new(0.4, 0, 0, 30)
copyCoordsBtn.Position = UDim2.new(0.05, 0, 0.2, 0)
copyCoordsBtn.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
copyCoordsBtn.BorderColor3 = Color3.new(1, 0.5, 0)
copyCoordsBtn.BorderSizePixel = 1
copyCoordsBtn.TextColor3 = Color3.new(1, 1, 1)
copyCoordsBtn.Text = "复制坐标"
copyCoordsBtn.ZIndex = 21
copyCoordsBtn.Parent = mainWindow

local teleportBtn = Instance.new("TextButton")
teleportBtn.Name = "TeleportButton"
teleportBtn.Size = UDim2.new(0.4, 0, 0, 30)
teleportBtn.Position = UDim2.new(0.55, 0, 0.2, 0)
teleportBtn.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
teleportBtn.BorderColor3 = Color3.new(1, 0.5, 0)
teleportBtn.BorderSizePixel = 1
teleportBtn.TextColor3 = Color3.new(1, 1, 1)
teleportBtn.Text = "传送"
teleportBtn.ZIndex = 21
teleportBtn.Parent = mainWindow

local saveCurrentBtn = Instance.new("TextButton")
saveCurrentBtn.Name = "SaveCurrentButton"
saveCurrentBtn.Size = UDim2.new(0.4, 0, 0, 30)
saveCurrentBtn.Position = UDim2.new(0.05, 0, 0.3, 0)
saveCurrentBtn.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
saveCurrentBtn.BorderColor3 = Color3.new(1, 0.5, 0)
saveCurrentBtn.BorderSizePixel = 1
saveCurrentBtn.TextColor3 = Color3.new(1, 1, 1)
saveCurrentBtn.Text = "保存位置"
saveCurrentBtn.ZIndex = 21
saveCurrentBtn.Parent = mainWindow

local trackBtn = Instance.new("TextButton")
trackBtn.Name = "TrackButton"
trackBtn.Size = UDim2.new(0.4, 0, 0, 30)
trackBtn.Position = UDim2.new(0.55, 0, 0.3, 0)
trackBtn.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
trackBtn.BorderColor3 = Color3.new(1, 0.5, 0)
trackBtn.BorderSizePixel = 1
trackBtn.TextColor3 = Color3.new(1, 1, 1)
trackBtn.Text = "启动透视"
trackBtn.ZIndex = 21
trackBtn.Parent = mainWindow

local playerListBtn = Instance.new("TextButton")
playerListBtn.Name = "PlayerListButton"
playerListBtn.Size = UDim2.new(0.4, 0, 0, 30)
playerListBtn.Position = UDim2.new(0.05, 0, 0.4, 0)
playerListBtn.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
playerListBtn.BorderColor3 = Color3.new(1, 0.5, 0)
playerListBtn.BorderSizePixel = 1
playerListBtn.TextColor3 = Color3.new(1, 1, 1)
playerListBtn.Text = "玩家列表"
playerListBtn.ZIndex = 21
playerListBtn.Parent = mainWindow

local randomTeleportBtn = Instance.new("TextButton")
randomTeleportBtn.Name = "RandomTeleportButton"
randomTeleportBtn.Size = UDim2.new(0.4, 0, 0, 30)
randomTeleportBtn.Position = UDim2.new(0.55, 0, 0.4, 0)
randomTeleportBtn.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
randomTeleportBtn.BorderColor3 = Color3.new(1, 0.5, 0)
randomTeleportBtn.BorderSizePixel = 1
randomTeleportBtn.TextColor3 = Color3.new(1, 1, 1)
randomTeleportBtn.Text = "随机传送"
randomTeleportBtn.ZIndex = 21
randomTeleportBtn.Parent = mainWindow

-- 保存的坐标列表
local savedCoordsList = Instance.new("ScrollingFrame")
savedCoordsList.Name = "SavedCoordsList"
savedCoordsList.Size = UDim2.new(0.9, 0, 0.4, 0)
savedCoordsList.Position = UDim2.new(0.05, 0, 0.5, 0)
savedCoordsList.BackgroundColor3 = Color3.new(0.02, 0.02, 0.02)
savedCoordsList.BorderColor3 = Color3.new(1, 0.5, 0)
savedCoordsList.BorderSizePixel = 1
savedCoordsList.CanvasSize = UDim2.new(0, 0, 0, 0)
savedCoordsList.ScrollBarThickness = 5
savedCoordsList.ZIndex = 22
savedCoordsList.Parent = mainWindow

-- 玩家列表窗口
local playerListWindow = Instance.new("Frame")
playerListWindow.Name = "PlayerListWindow"
playerListWindow.Size = UDim2.new(0, 300, 0, 400)
playerListWindow.BackgroundColor3 = Color3.new(0, 0, 0)
playerListWindow.BorderColor3 = Color3.new(1, 0.5, 0)
playerListWindow.BorderSizePixel = 2
playerListWindow.Visible = false
playerListWindow.ZIndex = 30
playerListWindow.Parent = screenGui

local playerListTitle = Instance.new("TextLabel")
playerListTitle.Name = "Title"
playerListTitle.Size = UDim2.new(1, 0, 0, 30)
playerListTitle.BackgroundTransparency = 1
playerListTitle.Text = "玩家列表"
playerListTitle.TextColor3 = Color3.new(1, 1, 1)
playerListTitle.Font = Enum.Font.SourceSansBold
playerListTitle.ZIndex = 31
playerListTitle.Parent = playerListWindow

local closePlayerListBtn = Instance.new("TextButton")
closePlayerListBtn.Name = "CloseButton"
closePlayerListBtn.Size = UDim2.new(0, 30, 0, 30)
closePlayerListBtn.Position = UDim2.new(1, -30, 0, 0)
closePlayerListBtn.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
closePlayerListBtn.BorderColor3 = Color3.new(1, 0.5, 0)
closePlayerListBtn.BorderSizePixel = 1
closePlayerListBtn.TextColor3 = Color3.new(1, 1, 1)
closePlayerListBtn.Text = "X"
closePlayerListBtn.ZIndex = 31
closePlayerListBtn.Parent = playerListWindow

local playerList = Instance.new("ScrollingFrame")
playerList.Name = "PlayerList"
playerList.Size = UDim2.new(1, 0, 1, -40)
playerList.Position = UDim2.new(0, 0, 0, 40)
playerList.BackgroundTransparency = 1
playerList.CanvasSize = UDim2.new(0, 0, 0, 0)
playerList.ScrollBarThickness = 5
playerList.ZIndex = 31
playerList.Parent = playerListWindow

-- 存储变量
local savedCoords = {}
local randomTeleporting = false
local tracking = false
local espHighlights = {}
local trackConnections = {}

-- 显示通知
local function showNotification(text)
local notification = Instance.new("TextLabel")
notification.Name = "Notification"
notification.Size = UDim2.new(0, 200, 0, 30)
notification.Position = UDim2.new(0.5, -100, 0, 10)
notification.BackgroundColor3 = Color3.new(0, 0, 0)
notification.BorderColor3 = Color3.new(1, 0.5, 0)
notification.Text = text
notification.TextColor3 = Color3.new(1, 1, 1)
notification.ZIndex = 50
notification.Parent = screenGui

spawn(function()
for i = 1, 10 do
notification.BackgroundTransparency = i/10
notification.TextTransparency = i/10
task.wait(0.1)
end
notification:Destroy()
end)
end

-- 更新玩家坐标显示
local function updatePlayerPosition()
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local position = character.HumanoidRootPart.Position
title.Text = string.format("玩家坐标: (%.1f, %.1f, %.1f)", position.X, position.Y, position.Z)

xInput.Text = string.format("%.1f", position.X)
yInput.Text = string.format("%.1f", position.Y)
zInput.Text = string.format("%.1f", position.Z)
end
end

-- 传送玩家到坐标
local function teleportToPosition(position)
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
character.HumanoidRootPart.CFrame = CFrame.new(position)
end
end

-- 解析坐标
local function parseCoordinates()
local x = tonumber(xInput.Text) or 0
local y = tonumber(yInput.Text) or 0
local z = tonumber(zInput.Text) or 0
return Vector3.new(x, y, z)
end

-- 复制到剪贴板
local function copyToClipboard(text)
pcall(function()
local clip = setclipboard or toclipboard or set_clipboard or (Clipboard and Clipboard.set)
if clip then
clip(text)
showNotification("坐标已复制: "..text)
else
xInput.Text = text
xInput:CaptureFocus()
showNotification("请手动复制: "..text)
end
end)
end

-- 更新保存的坐标列表
local function updateSavedCoordsList()
savedCoordsList:ClearAllChildren()
savedCoordsList.CanvasSize = UDim2.new(0, 0, 0, #savedCoords * 30)

for i, coord in ipairs(savedCoords) do
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 0, 25)
frame.Position = UDim2.new(0, 0, 0, (i-1)*30)
frame.BackgroundColor3 = i % 2 == 0 and Color3.new(0.05, 0.05, 0.05) or Color3.new(0.02, 0.02, 0.02)
frame.BorderColor3 = Color3.new(1, 0.5, 0)
frame.BorderSizePixel = 1
frame.ZIndex = 23
frame.Parent = savedCoordsList

local coordText = Instance.new("TextLabel")
coordText.Size = UDim2.new(0.5, 0, 1, 0)
coordText.BackgroundTransparency = 1
coordText.Text = string.format("%d. (%.1f, %.1f, %.1f)", i, coord.X, coord.Y, coord.Z)
coordText.TextColor3 = Color3.new(1, 1, 1)
coordText.ZIndex = 24
coordText.Parent = frame

local teleportBtn = Instance.new("TextButton")
teleportBtn.Size = UDim2.new(0.2, 0, 0.8, 0)
teleportBtn.Position = UDim2.new(0.5, 0, 0.1, 0)
teleportBtn.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
teleportBtn.BorderColor3 = Color3.new(1, 0.5, 0)
teleportBtn.BorderSizePixel = 1
teleportBtn.TextColor3 = Color3.new(1, 1, 1)
teleportBtn.Text = "传送"
teleportBtn.ZIndex = 24
teleportBtn.Parent = frame

local deleteBtn = Instance.new("TextButton")
deleteBtn.Size = UDim2.new(0.2, 0, 0.8, 0)
deleteBtn.Position = UDim2.new(0.7, 0, 0.1, 0)
deleteBtn.BackgroundColor3 = Color3.new(0.08, 0.03, 0)
deleteBtn.BorderColor3 = Color3.new(1, 0.5, 0)
deleteBtn.BorderSizePixel = 1
deleteBtn.TextColor3 = Color3.new(1, 1, 1)
deleteBtn.Text = "删除"
deleteBtn.ZIndex = 24
deleteBtn.Parent = frame

teleportBtn.MouseButton1Click:Connect(function()
teleportToPosition(coord)
showNotification("已传送到保存的位置")
end)

deleteBtn.MouseButton1Click:Connect(function()
table.remove(savedCoords, i)
updateSavedCoordsList()
showNotification("位置已删除")
end)
end
end

-- 创建高亮
local function createBodyHighlight(character, isPlayer)
if not character then return nil end

local highlight = Instance.new("Highlight")
highlight.Name = "ESPHighlight"
highlight.Adornee = character
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillTransparency = 1
highlight.OutlineTransparency = 0

if isPlayer then
local otherPlayer = game:GetService("Players"):GetPlayerFromCharacter(character)
if otherPlayer then
if otherPlayer.Team then
highlight.OutlineColor = otherPlayer.Team.TeamColor.Color
else
highlight.OutlineColor = Color3.new(0, 1, 0)
end
end
else
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
if humanoid.Health > 0 then
highlight.OutlineColor = Color3.new(1, 0, 0)
else
highlight.OutlineColor = Color3.new(0.5, 0.5, 0.5)
end
else
highlight.OutlineColor = Color3.new(1, 1, 0)
end
end

highlight.Parent = character
return highlight
end

-- 清除高亮
local function clearAllHighlights()
for character, highlight in pairs(espHighlights) do
if highlight and highlight.Parent then
highlight:Destroy()
end
end
espHighlights = {}
end

-- 更新高亮
local function updateHighlights()
if not tracking then
clearAllHighlights()
return
end

local players = game:GetService("Players"):GetPlayers()
for _, otherPlayer in ipairs(players) do
if otherPlayer ~= player then
local character = otherPlayer.Character
if character and not espHighlights[character] then
local highlight = createBodyHighlight(character, true)
if highlight then
espHighlights[character] = highlight
end
end
end
end

for _, npc in ipairs(workspace:GetDescendants()) do
if npc:IsA("Model") and npc:FindFirstChild("Humanoid") then
local isPlayer = false
pcall(function() isPlayer = npc:FindFirstChildOfClass("Player") ~= nil end)

if not isPlayer and not espHighlights[npc] then
local highlight = createBodyHighlight(npc, false)
if highlight then
espHighlights[npc] = highlight
end
end
end
end

for character, highlight in pairs(espHighlights) do
if not character or not character.Parent or not character:FindFirstChild("Humanoid") then
if highlight and highlight.Parent then
highlight:Destroy()
end
espHighlights[character] = nil
end
end
end

-- 随机传送
local function randomTeleportAllEntities()
while randomTeleporting do
local players = game:GetService("Players"):GetPlayers()
for _, otherPlayer in ipairs(players) do
if otherPlayer ~= player then
pcall(function()
local character = otherPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local x = math.random(-500, 500)
local y = math.random(0, 100)
local z = math.random(-500, 500)
character.HumanoidRootPart.CFrame = CFrame.new(x, y, z)
end
end)
end
end

for _, entity in ipairs(workspace:GetDescendants()) do
if entity:IsA("Model") and entity:FindFirstChild("HumanoidRootPart") then
local isPlayer = false
pcall(function() isPlayer = entity:FindFirstChildOfClass("Player") ~= nil end)

if not isPlayer then
pcall(function()
local x = math.random(-500, 500)
local y = math.random(0, 100)
local z = math.random(-500, 500)
entity.HumanoidRootPart.CFrame = CFrame.new(x, y, z)
end)
end
end
end

task.wait(0.1)
end
end

-- 定位功能
local function trackPlayersAndNPCs()
for _, connection in pairs(trackConnections) do
connection:Disconnect()
end
trackConnections = {}

if not tracking then
clearAllHighlights()
return
end

local updateConnection
updateConnection = RunService.Heartbeat:Connect(function()
if not tracking then
updateConnection:Disconnect()
clearAllHighlights()
return
end
updateHighlights()
end)

table.insert(trackConnections, updateConnection)

local playerAddedConnection = game:GetService("Players").PlayerAdded:Connect(function(otherPlayer)
if tracking then
local characterAddedConnection = otherPlayer.CharacterAdded:Connect(function(character)
if tracking then
task.wait(1)
updateHighlights()
end
end)
table.insert(trackConnections, characterAddedConnection)
end
end)
table.insert(trackConnections, playerAddedConnection)

local players = game:GetService("Players"):GetPlayers()
for _, otherPlayer in ipairs(players) do
if otherPlayer ~= player then
local characterAddedConnection = otherPlayer.CharacterAdded:Connect(function(character)
if tracking then
task.wait(1)
updateHighlights()
end
end)
table.insert(trackConnections, characterAddedConnection)
end
end

updateHighlights()
end

-- 更新玩家列表
local function updatePlayerList()
playerList:ClearAllChildren()
local players = game:GetService("Players"):GetPlayers()
playerList.CanvasSize = UDim2.new(0, 0, 0, #players * 40)

for i, otherPlayer in ipairs(players) do
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, -10, 0, 35)
frame.Position = UDim2.new(0, 5, 0, (i-1)*40)
frame.BackgroundColor3 = i % 2 == 0 and Color3.new(0.05, 0.05, 0.05) or Color3.new(0.02, 0.02, 0.02)
frame.BorderColor3 = Color3.new(1, 0.5, 0)
frame.BorderSizePixel = 1
frame.ZIndex = 32
frame.Parent = playerList

local nameLabel = Instance.new("TextLabel")
nameLabel.Size = UDim2.new(0.5, 0, 1, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.Text = otherPlayer.Name
nameLabel.TextColor3 = Color3.new(1, 1, 1)
nameLabel.TextXAlignment = Enum.TextXAlignment.Left
nameLabel.ZIndex = 33
nameLabel.Parent = frame

local teleportBtn = Instance.new("TextButton")
teleportBtn.Size = UDim2.new(0.4, 0, 0.7, 0)
teleportBtn.Position = UDim2.new(0.55, 0, 0.15, 0)
teleportBtn.BackgroundColor3 = Color3.new(0.05, 0.05, 0.05)
teleportBtn.BorderColor3 = Color3.new(1, 0.5, 0)
teleportBtn.BorderSizePixel = 1
teleportBtn.TextColor3 = Color3.new(1, 1, 1)
teleportBtn.Text = "传送"
teleportBtn.ZIndex = 33
teleportBtn.Parent = frame

teleportBtn.MouseButton1Click:Connect(function()
local character = otherPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
teleportToPosition(character.HumanoidRootPart.Position)
showNotification("已传送到 "..otherPlayer.Name)
end
end)
end
end

-- 事件处理
dragBall.MouseButton1Click:Connect(function()
mainWindow.Visible = not mainWindow.Visible
if mainWindow.Visible then
updatePlayerPosition()
updateSavedCoordsList()
end
end)

copyCoordsBtn.MouseButton1Click:Connect(function()
local x = xInput.Text or "0"
local y = yInput.Text or "0"
local z = zInput.Text or "0"
copyToClipboard(x.." "..y.." "..z)
end)

teleportBtn.MouseButton1Click:Connect(function()
teleportToPosition(parseCoordinates())
showNotification("已传送到指定坐标")
end)

saveCurrentBtn.MouseButton1Click:Connect(function()
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local position = character.HumanoidRootPart.Position

if #savedCoords >= 100 then
table.remove(savedCoords, 1)
end

table.insert(savedCoords, position)
updateSavedCoordsList()
showNotification("当前位置已保存")
else
showNotification("无法保存: 角色不存在")
end
end)

trackBtn.MouseButton1Click:Connect(function()
tracking = not tracking
trackBtn.Text = tracking and "停止透视" or "启动透视"

if tracking then
showNotification("透视定位已开启")
trackPlayersAndNPCs()
else
showNotification("透视定位已关闭")
clearAllHighlights()
for _, connection in pairs(trackConnections) do
connection:Disconnect()
end
trackConnections = {}
end
end)

playerListBtn.MouseButton1Click:Connect(function()
playerListWindow.Visible = true
updatePlayerList()
end)

randomTeleportBtn.MouseButton1Click:Connect(function()
randomTeleporting = not randomTeleporting
randomTeleportBtn.Text = randomTeleporting and "停止传送" or "随机传送"

if randomTeleporting then
showNotification("随机传送已开启")
spawn(randomTeleportAllEntities)
else
showNotification("随机传送已停止")
end
end)

closePlayerListBtn.MouseButton1Click:Connect(function()
playerListWindow.Visible = false
end)

-- 持续更新
spawn(function()
while true do
if mainWindow.Visible then
updatePlayerPosition()
end
task.wait(0.1)
end
end)

-- 窗口跟随
spawn(function()
while true do
if mainWindow.Visible then
local ballPos = dragBall.AbsolutePosition
mainWindow.Position = UDim2.new(0, ballPos.X + 70, 0, ballPos.Y)
end
if playerListWindow.Visible then
playerListWindow.Position = UDim2.new(0.5, -150, 0.5, -200)
end
task.wait(0.1)
end
end)

showNotification("happyGui传送脚本已加载!")
[ View More ]
ae513f77-2536-4dba-934c-51a48e681437.webp


I don't have any money, so II didn't have any money 😢 so I simplified the script
 
Works on mobile
  1. Yes
Back
Top