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Version / Update: v1.0.0
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-- E&F Inf Everything
local EF = game:GetService("ReplicatedStorage")["E&F"]
local plr = game:GetService("Players").LocalPlayer

pcall(function() plr.PlayerGui:FindFirstChild("EFInfGUI"):Destroy() end)
local gui = Instance.new("ScreenGui"); gui.Name="EFInfGUI"; gui.ResetOnSpawn=false; gui.Parent=plr.PlayerGui

local main = Instance.new("Frame"); main.Size=UDim2.new(0,220,0,350); main.Position=UDim2.new(0.5,-110,0,20)
main.BackgroundColor3=Color3.fromRGB(15,15,25); main.BorderSizePixel=0; main.Parent=gui; main.ClipsDescendants=true

local dr,ds,sp
main.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then
dr=true;ds=i.Position;sp=main.Position
i.Changed:Connect(function() if i.UserInputState==Enum.UserInputState.End then dr=false end end)
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(i)
if dr and (i.UserInputType==Enum.UserInputType.MouseMovement or i.UserInputType==Enum.UserInputType.Touch) then
local d=i.Position-ds; main.Position=UDim2.new(sp.X.Scale,sp.X.Offset+d.X,sp.Y.Scale,sp.Y.Offset+d.Y)
end
end)

local t=Instance.new("TextLabel",main); t.Size=UDim2.new(1,-30,0,25); t.BackgroundColor3=Color3.fromRGB(60,30,120)
t.BorderSizePixel=0; t.Text=" Inf Everything"; t.TextColor3=Color3.fromRGB(220,220,220); t.TextSize=13; t.Font=Enum.Font.GothamBold; t.TextXAlignment=Enum.TextXAlignment.Left
local x=Instance.new("TextButton",main); x.Size=UDim2.new(0,25,0,25); x.Position=UDim2.new(1,-27,0,0)
x.BackgroundColor3=Color3.fromRGB(180,50,50); x.Text="X"; x.TextColor3=Color3.fromRGB(255,255,255); x.TextSize=12; x.Font=Enum.Font.GothamBold; x.BorderSizePixel=0
x.MouseButton1Click:Connect(function() gui:Destroy() end)

local sf=Instance.new("ScrollingFrame",main); sf.Size=UDim2.new(1,-10,1,-30); sf.Position=UDim2.new(0,5,0,28)
sf.BackgroundTransparency=1; sf.ScrollBarThickness=4; sf.BorderSizePixel=0; sf.CanvasSize=UDim2.new(0,0,0,0)
sf.AutomaticCanvasSize=Enum.AutomaticSize.Y
Instance.new("UIListLayout",sf).Padding=UDim.new(0,3)

local function btn(name,fn)
local b=Instance.new("TextButton",sf); b.Size=UDim2.new(1,-4,0,24)
b.BackgroundColor3=Color3.fromRGB(40,40,55); b.Text=name
b.TextColor3=Color3.fromRGB(200,200,200); b.TextSize=12; b.Font=Enum.Font.GothamBold; b.BorderSizePixel=0
b.MouseButton1Click:Connect(function() pcall(fn) end)
end

local function claim(rewards)
EF.Quest.TryClaimQuestRF:InvokeServer(rewards)
end

btn("Inf Coins", function() claim({[1]={["Type"]="Eco",["ID"]="coin",["Number"]=1000000}}) end)
btn("Inf All Potions", function()
claim({
[1]={["Type"]="Potion",["ID"]="CoinPotion",["Number"]=1000000},
[2]={["Type"]="Potion",["ID"]="BodyPotion",["Number"]=1000000},
[3]={["Type"]="Potion",["ID"]="LegPotion",["Number"]=1000000},
[4]={["Type"]="Potion",["ID"]="ArmPotion",["Number"]=1000000},
[5]={["Type"]="Potion",["ID"]="LuckPotion",["Number"]=1000000},
})
end)
btn("Inf Max/Super Potions", function()
claim({
[1]={["Type"]="Potion",["ID"]="MaxCoinPotion",["Number"]=1000000},
[2]={["Type"]="Potion",["ID"]="MaxLegPotion",["Number"]=1000000},
[3]={["Type"]="Potion",["ID"]="MaxBodyPotion",["Number"]=1000000},
[4]={["Type"]="Potion",["ID"]="SuperLuckPotion",["Number"]=1000000},
})
end)
btn("Inf Chris Currency", function() claim({[1]={["Type"]="Eco",["ID"]="chris",["Number"]=1000000}}) end)
btn("Get Daily Pet", function() claim({[1]={["Type"]="Pet",["ID"]="Daily_1",["Number"]=1}}) end)
btn("Get Friend Pet 1", function() claim({[1]={["Type"]="Pet",["ID"]="Friend_1",["Number"]=1}}) end)
btn("Get Friend Pet 2", function() claim({[1]={["Type"]="Pet",["ID"]="Friend_2",["Number"]=1}}) end)
btn("Inf All Crates", function()
for _, id in ipairs({"1","2","3","4","5","6","7","8","9","10","1001"}) do
pcall(function() EF.Box.AddBoxRE:FireServer(id, 1000000) end)
end
end)
btn("Inf Spins", function() claim({[1]={["Type"]="Spin",["ID"]="1",["Number"]=1000000}}) end)
btn("Inf TrainBoost", function() claim({[1]={["Type"]="TrainBoost",["Number"]=1000000}}) end)
btn("Inf Rare Treasures", function()
claim({
[1]={["Type"]="Treasure",["ID"]="1007",["Number"]=1000000},
[2]={["Type"]="Treasure",["ID"]="1006",["Number"]=1000000},
[3]={["Type"]="Treasure",["ID"]="1005",["Number"]=1000000},
})
end)
btn("All Equipment", function()
for egg = 1, 6 do
for pet = 1, 5 do
local id = "Egg"..egg.."_"..pet
pcall(function() claim({
[1]={["Type"]="hat",["ID"]=id,["Number"]=1},
[2]={["Type"]="ink",["ID"]=id,["Number"]=1},
[3]={["Type"]="neck",["ID"]=id,["Number"]=1},
}) end)
end
end
for i = 1, 10 do
pcall(function() claim({[1]={["Type"]="weapon",["ID"]=tostring(i),["Number"]=1}}) end)
end
end)
btn("Inf Eggs", function() claim({[1]={["Type"]="Egg",["ID"]="1",["Number"]=1000000}}) end)
btn("Get All Pets", function()
claim({
[1]={["Type"]="Pet",["ID"]="Daily_1",["Number"]=1},
[2]={["Type"]="Pet",["ID"]="Friend_1",["Number"]=1},
[3]={["Type"]="Pet",["ID"]="Friend_2",["Number"]=1},
})
end)
btn("Inf Boosts", function()
claim({
[1]={["Type"]="Boost",["ID"]="CoinBoost",["Number"]=1000000},
[2]={["Type"]="Boost",["ID"]="LuckBoost",["Number"]=1000000},
})
end)
btn("All Shovels", function()
for _, id in ipairs({"1","2","3","4","5","6","7","1001","1002","1201","1202"}) do
pcall(function() claim({[1]={["Type"]="Shovel",["ID"]=id,["Number"]=1}}) end)
end
end)
btn("All Jetpacks", function()
for _, id in ipairs({"1","2","3","4","5","6","7","8","9","10","1201","1202"}) do
pcall(function() claim({[1]={["Type"]="Jetpack",["ID"]=id,["Number"]=1}}) end)
end
end)
btn("All Trainers", function()
for _, id in ipairs({"T1","T2","T3","Sign_1","OPTrainner_1","OPTrainner_2","Chris_1","Chris_2","Season1_Coach"}) do
pcall(function() claim({[1]={["Type"]="Trainner",["ID"]=id,["Number"]=1}}) end)
end
end)
btn("Inf Arm/Leg/Body", function()
claim({
[1]={["Type"]="Eco",["ID"]="Arm",["Number"]=1000000},
[2]={["Type"]="Eco",["ID"]="Leg",["Number"]=1000000},
[3]={["Type"]="Eco",["ID"]="Body",["Number"]=1000000},
})
end)
btn("Inf Rebirth Currency", function() claim({[1]={["Type"]="Eco",["ID"]="rebirth",["Number"]=1000000}}) end)
btn("All Egg Pets (1-6)", function()
for egg = 1, 6 do
local ids = {}
for pet = 1, 5 do
table.insert(ids, {["Type"]="Pet",["ID"]="Egg"..egg.."_"..pet,["Number"]=1})
end
pcall(function() claim(ids) end)
end
end)
btn("All Event Pets", function()
local ids = {}
for i = 1, 5 do
table.insert(ids, {["Type"]="Pet",["ID"]="Event_"..i,["Number"]=1})
end
claim(ids)
end)
btn("All Chris Pets", function()
local ids = {}
for i = 1, 5 do
table.insert(ids, {["Type"]="Pet",["ID"]="Chris_"..i,["Number"]=1})
end
claim(ids)
end)
btn("All Robux Pets", function()
local ids = {}
for i = 1, 6 do
table.insert(ids, {["Type"]="Pet",["ID"]="Robux"..i,["Number"]=1})
end
claim(ids)
end)
btn("All Treasures", function()
local ids = {}
for i = 1, 20 do
table.insert(ids, {["Type"]="Treasure",["ID"]=tostring(i),["Number"]=1000000})
end
for i = 1001, 1007 do
table.insert(ids, {["Type"]="Treasure",["ID"]=tostring(i),["Number"]=1000000})
end
claim(ids)
end)
btn("Inf Wins", function() claim({[1]={["Type"]="Eco",["ID"]="win",["Number"]=1000000}}) end)
btn("Inf Golden", function() claim({[1]={["Type"]="Eco",["ID"]="golden",["Number"]=1000000}}) end)
btn("Inf ALL Boosts", function()
claim({
[1]={["Type"]="Boost",["ID"]="Coin_1",["Number"]=1000000},
[2]={["Type"]="Boost",["ID"]="Luck_1",["Number"]=1000000},
[3]={["Type"]="Boost",["ID"]="Luck_2",["Number"]=1000000},
[4]={["Type"]="Boost",["ID"]="MoveSpeed_1",["Number"]=1000000},
[5]={["Type"]="Boost",["ID"]="Arm_1",["Number"]=1000000},
[6]={["Type"]="Boost",["ID"]="Leg_1",["Number"]=1000000},
[7]={["Type"]="Boost",["ID"]="Body_1",["Number"]=1000000},
})
end)
btn("Rebirth", function() EF.Train.RebirthRE:FireServer() end)
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