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Bypass Walkspeed OPEN SOUCE

Version / Update: v1.0.0
Download / Script Link
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local Player = Players.LocalPlayer
local SPEED_ALVO = Player.Character.Humanoid.WalkSpeed * 2 -- Do not change the speed to prevent bugs.
local TOGGLE_KEY = Enum.KeyCode.V -- Change it to whatever letter you want.
local isEnabled = false

UserInputService.InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == TOGGLE_KEY then
isEnabled = not isEnabled
end
end)

RunService.Heartbeat:Connect(function(deltaTime)
if not isEnabled then return end

local char = Player.Character
if not char then return end

local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")

if hrp and hum and hum.MoveDirection.Magnitude > 0 then
local oldY = hrp.AssemblyLinearVelocity.Y
hrp.AssemblyLinearVelocity = Vector3.new(0, oldY, 0)

hrp.CFrame = hrp.CFrame + (hum.MoveDirection * (SPEED_ALVO * deltaTime))

hrp:SetNetworkOwner(Player)
end
end)
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8daaa6e3-c5ab-454a-9104-286b35eaeaa4.webp


It's not a bypass per se, but it helps.
 
Works on mobile
  1. Yes
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