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Basically Silent Aim

Version / Update: v1.0.0
Download / Script Link
--[[
This is not my main uploading site, I upload on scriptblox!
]]
-- I didn't make a loop for this since its opensourced, so you can either wrap it in a loop or don't.
local ebt = game:GetService("Players")
local idk = game:GetService("ReplicatedStorage")
local you = ebt.LocalPlayer

local prediction = 3 -- Increase this to change distance shots, without perdiction its hard to get kills on moving targets
-- I cant talk today sorry its like 2 am and tired my grammar is hanging by a thread

local youusetocallmeonmycellphone = {}
for _, player in ipairs(ebt:GetPlayers()) do
if player ~= you and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
table.insert(youusetocallmeonmycellphone, player)
end
end

if #youusetocallmeonmycellphone > 0 then
local randomTarget = youusetocallmeonmycellphone[math.random(1, #youusetocallmeonmycellphone)]
local char = randomTarget.Character
local hrp = char.HumanoidRootPart
local humanoid = char:FindFirstChild("Humanoid")

local targetPos = hrp.Position
if humanoid and humanoid.MoveDirection.Magnitude > 0 then
targetPos = targetPos + (humanoid.MoveDirection * prediction)
end
local Event = idk.Functions.RemoteFunctions.SniperShoot
Event:InvokeServer(
targetPos,
Vector3.new(0, -1, 0),
0
)
else
return
end
[ View More ]
446086f1-232a-4c2c-a800-f0d5f093ba98.webp


() Opensource - credit if you use this scriptHas movement prediction support to help kill randos - customizable distanceRandomly selects a player and attempts to shoot them
 
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