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Auto Farm Jogo Script

Version / Update: v1.0.0
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-- ================================================
-- REAL SORCERER TYCOON - FINAL SCRIPT
-- Velocity Compatible GUI
-- ================================================

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HRP = Character:WaitForChild("HumanoidRootPart")

-- ================================================
-- REMOTES
-- ================================================
local Assets = ReplicatedStorage:WaitForChild("Assets")
local Remotes = Assets:WaitForChild("Remotes")

local function GetRemote(path)
local obj = Remotes
for _, key in ipairs(path) do
local found = obj:FindFirstChild(key)
if not found then return nil end
obj = found
end
return obj
end

local LimitBreakRemote = GetRemote({"LimitBreaker","LimitBreak"})
local RebirthRemote = GetRemote({"Tycoon","Rebirth"})
local SpeedRemote = GetRemote({"Movements","Speed"})
local M1Remote = GetRemote({"Skills","M1","M1Attack"})
local SkillRemote = GetRemote({"Skills","SKill"})

-- ================================================
-- BOSS FOLDER
-- ================================================
local BossesFolder = workspace
:WaitForChild("Map")
:WaitForChild("Boss")
:WaitForChild("WorldBoss")
:WaitForChild("Bosses")

local function GetJogo()
for _, boss in ipairs(BossesFolder:GetChildren()) do
if boss.Name:lower():find("jogo") then
local hum = boss:FindFirstChildOfClass("Humanoid")
local hrp = boss:FindFirstChild("HumanoidRootPart")
if hum and hum.Health > 0 and hrp then
return boss, hum, hrp
end
end
end
return nil, nil, nil
end

-- ================================================
-- STATE
-- ================================================
local State = {
AutoFarm = false,
Flying = false,
Noclip = false,
InfJump = false,
SpeedHack = false,
AutoLB = false,
AutoRebirth = false,
FlySpeed = 80,
WalkSpeed = 200,
LastBossPos = nil,
Visible = true,
}

local FlyVelocity, FlyGyro
local farmThread = nil

-- ================================================
-- SKILL SPAM
-- ================================================
local function SpamSkills(boss, bossHum, bossHRP)
pcall(function()
local vim = game:GetService("VirtualInputManager")
for _, key in ipairs({
Enum.KeyCode.Z, Enum.KeyCode.X, Enum.KeyCode.C,
Enum.KeyCode.V, Enum.KeyCode.Q, Enum.KeyCode.E,
Enum.KeyCode.R, Enum.KeyCode.T,
}) do
vim:SendKeyEvent(true, key, false, game)
task.defer(function() vim:SendKeyEvent(false, key, false, game) end)
end
end)
if M1Remote then
pcall(function() M1Remote:FireServer(bossHRP) end)
pcall(function() M1Remote:FireServer(boss) end)
end
if SkillRemote then
pcall(function() SkillRemote:FireServer(boss) end)
pcall(function() SkillRemote:FireServer(bossHRP) end)
end
end

-- ================================================
-- FARM LOOP
-- ================================================
local function StartFarm()
if farmThread then return end
farmThread = task.spawn(function()
while State.AutoFarm do
local boss, bossHum, bossHRP = GetJogo()
if boss and bossHRP then
State.LastBossPos = bossHRP.CFrame
if HRP then
HRP.CFrame = bossHRP.CFrame * CFrame.new(0, 0, 3)
HRP.CFrame = CFrame.lookAt(HRP.Position, bossHRP.Position)
end
SpamSkills(boss, bossHum, bossHRP)
else
task.wait(1)
end
task.wait(0.1)
end
farmThread = nil
end)
end

local function StopFarm()
State.AutoFarm = false
farmThread = nil
end

-- ================================================
-- FLY
-- ================================================
local function StartFly()
Character = Player.Character
if not Character then return end
HRP = Character:FindFirstChild("HumanoidRootPart")
Humanoid = Character:FindFirstChildOfClass("Humanoid")
if Humanoid then Humanoid.PlatformStand = true end
FlyVelocity = Instance.new("BodyVelocity")
FlyVelocity.MaxForce = Vector3.new(1e6,1e6,1e6)
FlyVelocity.Velocity = Vector3.zero
FlyVelocity.Parent = HRP
FlyGyro = Instance.new("BodyGyro")
FlyGyro.MaxTorque = Vector3.new(1e6,1e6,1e6)
FlyGyro.D = 100
FlyGyro.Parent = HRP
RunService:BindToRenderStep("SorcFly", Enum.RenderPriority.Input.Value, function()
if not State.Flying or not HRP then return end
local cam = workspace.CurrentCamera
local dir = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir += cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir -= cam.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir -= cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir += cam.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir += Vector3.new(0,1,0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir -= Vector3.new(0,1,0) end
FlyVelocity.Velocity = dir.Magnitude > 0 and dir.Unit * State.FlySpeed or Vector3.zero
FlyGyro.CFrame = cam.CFrame
end)
end

local function StopFly()
State.Flying = false
RunService:UnbindFromRenderStep("SorcFly")
if FlyVelocity then FlyVelocity:Destroy() FlyVelocity = nil end
if FlyGyro then FlyGyro:Destroy() FlyGyro = nil end
local hum = Character and Character:FindFirstChildOfClass("Humanoid")
if hum then hum.PlatformStand = false end
end

-- ================================================
-- RUNTIME LOOPS
-- ================================================
RunService.Stepped:Connect(function()
if State.Noclip and Character then
for _, p in ipairs(Character:GetDescendants()) do
if p:IsA("BasePart") then p.CanCollide = false end
end
end
if State.SpeedHack and Humanoid and Humanoid.WalkSpeed ~= State.WalkSpeed then
Humanoid.WalkSpeed = State.WalkSpeed
end
end)

UserInputService.JumpRequest:Connect(function()
if State.InfJump and Character then
local hum = Character:FindFirstChildOfClass("Humanoid")
if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end
end
end)

task.spawn(function()
while task.wait(3) do
if State.AutoLB and LimitBreakRemote then
pcall(function() LimitBreakRemote:FireServer() end)
end
end
end)

task.spawn(function()
while task.wait(5) do
if State.AutoRebirth and RebirthRemote then
pcall(function() RebirthRemote:FireServer() end)
end
end
end)

-- ================================================
-- RESPAWN
-- ================================================
Player.CharacterAdded:Connect(function(char)
Character = char
Humanoid = char:WaitForChild("Humanoid")
HRP = char:WaitForChild("HumanoidRootPart")
State.Flying = false
State.Noclip = false
if State.AutoFarm and State.LastBossPos then
task.spawn(function()
for i = 1, 5 do
task.wait(0.2)
local _, _, freshHRP = GetJogo()
if HRP then
HRP.CFrame = freshHRP and freshHRP.CFrame * CFrame.new(0,0,3) or State.LastBossPos * CFrame.new(0,0,3)
end
end
if State.AutoFarm then StartFarm() end
end)
end
if State.SpeedHack then
task.wait(1.5)
Humanoid.WalkSpeed = State.WalkSpeed
if SpeedRemote then pcall(function() SpeedRemote:FireServer(State.WalkSpeed) end) end
end
end)

-- ================================================
-- CLEAN OLD GUI
-- ================================================
pcall(function()
if Player.PlayerGui:FindFirstChild("SorcFinalGUI") then
Player.PlayerGui.SorcFinalGUI:Destroy()
end
end)

-- ================================================
-- GUI - Velocity safe, manual Y positions, no UIStroke
-- no AutomaticCanvasSize, no Draggable
-- ================================================
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SorcFinalGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = Player.PlayerGui

-- Small toggle button always on screen
local ToggleBtn = Instance.new("TextButton")
ToggleBtn.Size = UDim2.new(0, 34, 0, 34)
ToggleBtn.Position = UDim2.new(0, 8, 0.5, -17)
ToggleBtn.BackgroundColor3 = Color3.fromRGB(120, 0, 0)
ToggleBtn.BorderSizePixel = 0
ToggleBtn.Text = "✕"
ToggleBtn.TextSize = 15
ToggleBtn.Font = Enum.Font.GothamBold
ToggleBtn.TextColor3 = Color3.fromRGB(255, 200, 100)
ToggleBtn.Parent = ScreenGui
Instance.new("UICorner", ToggleBtn).CornerRadius = UDim.new(0, 8)

-- Main frame - fixed pixel height, no auto sizing
local Main = Instance.new("Frame")
Main.Name = "Main"
Main.Size = UDim2.new(0, 255, 0, 510)
Main.Position = UDim2.new(0, 50, 0.5, -255)
Main.BackgroundColor3 = Color3.fromRGB(8, 6, 10)
Main.BorderSizePixel = 0
Main.Parent = ScreenGui
Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 10)

-- Header background
local Header = Instance.new("Frame")
Header.Size = UDim2.new(1, 0, 0, 46)
Header.BackgroundColor3 = Color3.fromRGB(18, 4, 4)
Header.BorderSizePixel = 0
Header.Parent = Main
Instance.new("UICorner", Header).CornerRadius = UDim.new(0, 10)

-- Patch corners on header
local HP = Instance.new("Frame")
HP.Size = UDim2.new(1, 0, 0.5, 0)
HP.Position = UDim2.new(0, 0, 0.5, 0)
HP.BackgroundColor3 = Color3.fromRGB(18, 4, 4)
HP.BorderSizePixel = 0
HP.Parent = Header

-- Red accent line under header
local AL = Instance.new("Frame")
AL.Size = UDim2.new(1, 0, 0, 2)
AL.Position = UDim2.new(0, 0, 1, -2)
AL.BackgroundColor3 = Color3.fromRGB(180, 0, 0)
AL.BorderSizePixel = 0
AL.Parent = Header

local TitleLbl = Instance.new("TextLabel")
TitleLbl.Size = UDim2.new(1, -46, 1, 0)
TitleLbl.Position = UDim2.new(0, 12, 0, 0)
TitleLbl.BackgroundTransparency = 1
TitleLbl.Text = "☠ SORCERER SCRIPTS"
TitleLbl.TextColor3 = Color3.fromRGB(255, 60, 60)
TitleLbl.TextSize = 13
TitleLbl.Font = Enum.Font.GothamBold
TitleLbl.TextXAlignment = Enum.TextXAlignment.Left
TitleLbl.Parent = Header

local CloseBtn = Instance.new("TextButton")
CloseBtn.Size = UDim2.new(0, 26, 0, 26)
CloseBtn.Position = UDim2.new(1, -32, 0.5, -13)
CloseBtn.BackgroundColor3 = Color3.fromRGB(70, 0, 0)
CloseBtn.BorderSizePixel = 0
CloseBtn.Text = "✕"
CloseBtn.TextSize = 12
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.TextColor3 = Color3.fromRGB(255, 80, 80)
CloseBtn.Parent = Header
Instance.new("UICorner", CloseBtn).CornerRadius = UDim.new(0, 6)

-- Drag logic
local dragging, dragStart, startPos
Header.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = i.Position
startPos = Main.Position
end
end)
Header.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and i.UserInputType == Enum.UserInputType.MouseMovement then
local d = i.Position - dragStart
Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + d.X, startPos.Y.Scale, startPos.Y.Offset + d.Y)
end
end)

-- Show/hide
local function SetVisible(v)
State.Visible = v
Main.Visible = v
ToggleBtn.Text = v and "✕" or "⚡"
ToggleBtn.BackgroundColor3 = v and Color3.fromRGB(70,0,0) or Color3.fromRGB(120,0,0)
end
CloseBtn.MouseButton1Click:Connect(function() SetVisible(false) end)
ToggleBtn.MouseButton1Click:Connect(function() SetVisible(not State.Visible) end)

-- Scroll frame with FIXED canvas size
local SF = Instance.new("ScrollingFrame")
SF.Size = UDim2.new(1, 0, 1, -48)
SF.Position = UDim2.new(0, 0, 0, 48)
SF.BackgroundTransparency = 1
SF.BorderSizePixel = 0
SF.ScrollBarThickness = 2
SF.ScrollBarImageColor3 = Color3.fromRGB(160, 0, 0)
SF.CanvasSize = UDim2.new(0, 0, 0, 580)
SF.Parent = Main

-- ================================================
-- BUILD ITEMS with manual Y positioning
-- ================================================
local Y = 8

local function AddStatus()
local card = Instance.new("Frame")
card.Size = UDim2.new(1, -16, 0, 44)
card.Position = UDim2.new(0, 8, 0, Y)
card.BackgroundColor3 = Color3.fromRGB(18, 4, 4)
card.BorderSizePixel = 0
card.Parent = SF
Instance.new("UICorner", card).CornerRadius = UDim.new(0, 8)

local dot = Instance.new("Frame")
dot.Size = UDim2.new(0, 8, 0, 8)
dot.Position = UDim2.new(0, 12, 0.5, -4)
dot.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
dot.BorderSizePixel = 0
dot.Parent = card
Instance.new("UICorner", dot).CornerRadius = UDim.new(1, 0)

local stxt = Instance.new("TextLabel")
stxt.Size = UDim2.new(1, -30, 1, 0)
stxt.Position = UDim2.new(0, 26, 0, 0)
stxt.BackgroundTransparency = 1
stxt.Text = "Jogo: Not spawned"
stxt.TextColor3 = Color3.fromRGB(200, 80, 80)
stxt.TextSize = 11
stxt.Font = Enum.Font.GothamBold
stxt.TextXAlignment = Enum.TextXAlignment.Left
stxt.Parent = card

task.spawn(function()
while task.wait(0.5) do
local boss, bossHum = GetJogo()
if boss and bossHum then
local hp = math.floor(bossHum.Health)
local mx = math.floor(bossHum.MaxHealth)
stxt.Text = "Jogo ALIVE HP: "..hp.."/"..mx
stxt.TextColor3 = Color3.fromRGB(80, 220, 80)
dot.BackgroundColor3 = Color3.fromRGB(80, 220, 80)
else
stxt.Text = "Jogo: Not spawned"
stxt.TextColor3 = Color3.fromRGB(200, 80, 80)
dot.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
end
end
end)

Y += 44 + 6
end

local function AddSection(text)
local lbl = Instance.new("TextLabel")
lbl.Size = UDim2.new(1, -16, 0, 22)
lbl.Position = UDim2.new(0, 8, 0, Y)
lbl.BackgroundTransparency = 1
lbl.Text = "— "..text.." —"
lbl.TextColor3 = Color3.fromRGB(140, 25, 25)
lbl.TextSize = 10
lbl.Font = Enum.Font.GothamBold
lbl.Parent = SF
Y += 22 + 4
end

local function AddToggle(label, desc, onEnable, onDisable)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -16, 0, 52)
btn.Position = UDim2.new(0, 8, 0, Y)
btn.BackgroundColor3 = Color3.fromRGB(14, 6, 6)
btn.BorderSizePixel = 0
btn.Text = ""
btn.AutoButtonColor = false
btn.Parent = SF
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 8)

local nameLbl = Instance.new("TextLabel")
nameLbl.Size = UDim2.new(1, -58, 0, 24)
nameLbl.Position = UDim2.new(0, 12, 0, 6)
nameLbl.BackgroundTransparency = 1
nameLbl.Text = label
nameLbl.TextColor3 = Color3.fromRGB(220, 180, 180)
nameLbl.TextSize = 12
nameLbl.Font = Enum.Font.GothamBold
nameLbl.TextXAlignment = Enum.TextXAlignment.Left
nameLbl.Parent = btn

local descLbl = Instance.new("TextLabel")
descLbl.Size = UDim2.new(1, -58, 0, 14)
descLbl.Position = UDim2.new(0, 12, 0, 31)
descLbl.BackgroundTransparency = 1
descLbl.Text = desc
descLbl.TextColor3 = Color3.fromRGB(90, 40, 40)
descLbl.TextSize = 10
descLbl.Font = Enum.Font.Gotham
descLbl.TextXAlignment = Enum.TextXAlignment.Left
descLbl.Parent = btn

local pill = Instance.new("TextLabel")
pill.Size = UDim2.new(0, 38, 0, 20)
pill.Position = UDim2.new(1, -46, 0.5, -10)
pill.BackgroundColor3 = Color3.fromRGB(30, 8, 8)
pill.BorderSizePixel = 0
pill.Text = "OFF"
pill.TextColor3 = Color3.fromRGB(120, 40, 40)
pill.TextSize = 11
pill.Font = Enum.Font.GothamBold
pill.Parent = btn
Instance.new("UICorner", pill).CornerRadius = UDim.new(0, 6)

local toggled = false
btn.MouseButton1Click:Connect(function()
toggled = not toggled
if toggled then
pill.Text = "ON"
pill.BackgroundColor3 = Color3.fromRGB(180, 0, 0)
pill.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.BackgroundColor3 = Color3.fromRGB(22, 6, 6)
nameLbl.TextColor3 = Color3.fromRGB(255, 130, 130)
pcall(onEnable)
else
pill.Text = "OFF"
pill.BackgroundColor3 = Color3.fromRGB(30, 8, 8)
pill.TextColor3 = Color3.fromRGB(120, 40, 40)
btn.BackgroundColor3 = Color3.fromRGB(14, 6, 6)
nameLbl.TextColor3 = Color3.fromRGB(220, 180, 180)
pcall(onDisable)
end
end)

Y += 52 + 6
end

-- ================================================
-- REGISTER ALL UI ELEMENTS
-- ================================================
AddStatus()
AddSection("AUTO FARM")
AddToggle("Auto Farm Jogo", "Teleport + skills + rejoin on death",
function() State.AutoFarm = true StartFarm() end,
function() StopFarm() end)
AddToggle("Auto LimitBreak", "Fires LimitBreak every 3s",
function() State.AutoLB = true end,
function() State.AutoLB = false end)
AddToggle("Auto Rebirth", "Fires Rebirth every 5s",
function() State.AutoRebirth = true end,
function() State.AutoRebirth = false end)
AddSection("MOVEMENT")
AddToggle("Fly", "WASD Space=up Ctrl=down",
function() State.Flying = true StartFly() end,
function() StopFly() end)
AddToggle("Noclip", "Walk through all walls",
function() State.Noclip = true end,
function()
State.Noclip = false
if Character then
for _, p in ipairs(Character:GetDescendants()) do
if p:IsA("BasePart") then p.CanCollide = true end
end
end
end)
AddToggle("Infinite Jump", "Jump again mid-air",
function() State.InfJump = true end,
function() State.InfJump = false end)
AddToggle("Speed Hack", "Sets WalkSpeed to 200",
function()
State.SpeedHack = true
if Humanoid then Humanoid.WalkSpeed = State.WalkSpeed end
if SpeedRemote then pcall(function() SpeedRemote:FireServer(State.WalkSpeed) end) end
end,
function()
State.SpeedHack = false
if Humanoid then Humanoid.WalkSpeed = 16 end
if SpeedRemote then pcall(function() SpeedRemote:FireServer(16) end) end
end)

-- Update canvas to exact content height
SF.CanvasSize = UDim2.new(0, 0, 0, Y + 8)

print("[Sorcerer Scripts] Loaded!")
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Auto Farms Jogo Boss Auto rebirth Auto Limit break Etc.
 
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